21.07.2026   6

LiveGames — Affiliate Program Review 2026

LiveGames pays you a lifetime share of what your players spend on one of the oldest multiplayer board and card game platforms in the Russian-speaking world. Send durak and nardy fans to the games, and you keep earning from them for as long as they play. That is the core of it, and it has been running since 2008.

The program is built and run by the company that owns the games, OOO LIVE GAMES out of Moscow, so the people paying you are the same people who own the product. There is no network sitting in the middle. You promote the LiveGames platform itself, a real-money skill and leisure games site with durak, nardy, preferans, dominoes, chess, checkers and more than a hundred games in all, played against live opponents with no ads and no lag. It runs in the browser and through iOS and Android apps, and you pick how you earn from it: revenue share, a fixed payout per registration, or a payout per mobile install.

Brands  LiveGames multiplayer board and card games platform 
Verticals  Online multiplayer board and card games (durak, nardy, preferans, dominoes, chess and more) 
Commission models  RevShare, CPA per registration, mobile installs, sub-affiliate
RevShare  30 to 50% of player payments, starting at 30% with higher rates for high-volume partners 
CPA  30 RUB per confirmed web registration (player plays 3+ multiplayer games within two weeks) 
Mobile installs  iOS 10 RUB (up to 15 negotiable), Android 6 RUB 
Sub-affiliate  5% of the earnings of partners you refer 
Player lock  Referred players are locked to you for life 
Minimum payout 3,000 RUB 
Payment schedule Twice a month, processed on the 1st and 15th 
Payment methods  Bank transfer, with a wallet number collected at signup 
Priority GEOs  Russia and CIS, Russian-speaking markets 
Operating since  2008

Who Is LiveGames For?

This one is made for RU and CIS webmasters who already have a board, card or intellectual-games audience. If you run a durak or nardy site, a gaming blog, or a VK or OK-style group built around classic games, your traffic and this offer line up cleanly. The lifetime lock means a quality audience keeps paying out for you over months and years rather than once, so it rewards building a real following in the niche.

App developers fit here too. The mobile-install option pays per download for iOS and Android, which gives anyone driving app traffic a simple per-install route into the same program. And because there is an embeddable game showcase widget you can drop straight onto your own resource, a content site can put the games in front of readers without much setup.

Accepted traffic is any gaming-themed source in this niche: websites, blogs, social-network groups and accounts around board and card games, and mobile apps. Keep it clean and organic and you are exactly the kind of partner this program wants.


LiveGames Commission Structure & Revenue Share

The headline deal is revenue share on player payments, set as a 30 to 50% band. New partners start at 30%, and the higher end is for high-volume webmasters who agree it with the program directly. There is no fixed tier ladder, so the rate above the floor is set per partner, which means big traffic earns individual terms rather than waiting on a public schedule.

What makes the RevShare worth building toward is the lifetime lock. Every player you refer stays tied to your account, so a solid, engaged audience keeps generating a share of their payments long after you first sent them. On a platform where people come back to play durak and nardy regularly, that recurring base is the real prize, and it compounds the longer you run quality traffic.


CPA & Hybrid Deals

If you would rather earn per action than wait on revenue share, LiveGames has fixed payouts too. A confirmed web registration pays 30 RUB, and it counts once the referred player actually plays three or more multiplayer games within two weeks. That condition is a good thing for you in the long run, since it ties the payout to genuinely engaged signups rather than empty registrations that go quiet.

For mobile, installs pay 10 RUB on iOS, negotiable up to 15, and 6 RUB on Android, giving app-focused partners a clean per-download model. There is no separately named hybrid product, and you do not really need one here, the flexibility comes from picking whichever of RevShare, registration CPA or install payouts fits the traffic you have. On top of all three sits a 5% sub-affiliate line: bring other webmasters into the program and earn a slice of their earnings as a steady passive add-on.


Payments & Minimum Withdrawal

Payouts run twice a month, processed on the 1st and 15th, with requests submitted across the run-up to each date. The minimum withdrawal is 3,000 RUB, and there is no admin fee taken before you are paid, so the figure you earn is the figure that moves. With a regular two-payments-a-month cycle, a partner sending steady traffic gets paid on a predictable rhythm rather than waiting on a single monthly date.

Payments go out by bank transfer, set up for legal entities and individual entrepreneurs (IP), and the signup form also collects a wallet number so you can confirm your preferred payout rail with your manager at the start. The 3,000 RUB floor sits naturally with a RevShare or volume play, so the model rewards building steady, recurring earnings and cashing them out on the regular cycle.


Brands & GEOs Covered

What you promote is the LiveGames platform itself, a single operator-owned site with more than a hundred multiplayer board, card and intellectual games. Durak and nardy are the headliners, alongside preferans, dominoes, chess, checkers, billiards and plenty more, all played against live people, ad-free and without lag. It runs in the browser and through dedicated iOS and Android apps, so your audience can play wherever they are. Because the operator runs both the games and the affiliate program, the player experience and your payout sit under one roof, with tracking you can check yourself.

On GEOs, the focus is Russia and the CIS, Russian-speaking markets: Russia, Belarus, Kazakhstan, Azerbaijan, Armenia, Kyrgyzstan, Moldova, Tajikistan, Turkmenistan and Uzbekistan. The site is Russian-language and RUB-denominated, so this is a focused RU and CIS play by design. Conversion tracks the quality and fit of your audience, which means clean, on-niche board and card-game traffic is the sweet spot, and durak and nardy fans on dedicated sites and social groups are about as on-niche as it gets.


Marketing Tools & Tracking

The program runs on a proprietary in-house back-office on the website, with registration, your personal cabinet, the FAQ and the rules all in one place. Tracking is wired through Yandex.Metrika, Google Analytics and LiveInternet, the standard stack RU webmasters already know, so the numbers you see are easy to cross-check against your own analytics. Since the operator runs the whole chain directly, what you track is what you get paid on.

The handiest asset for a content partner is the embeddable game showcase widget. Drop it onto your site and your visitors can jump straight into the games from your own pages, which makes integration easy and keeps your audience on your resource. The program also supplies promo materials to work with, and it pitches an individual approach to each webmaster, with support reachable by phone and email and extra contact channels collected at signup.


LiveGames Pros & Cons

Pros:

  • Run directly by the game company since 2008, with no intermediary network taking a cut
  • Referred players are locked to you for life, so a quality audience keeps earning over the long run
  • A flexible model, RevShare, CPA per registration, or mobile installs, so you monetize whatever traffic you have
  • A 5% sub-affiliate line on partners you bring in
  • An embeddable game showcase widget that makes integration easy for content sites
  • Regular payouts twice a month on a predictable cycle, with no admin fee

Cons:

  • A newer-to-you niche if you have only ever run casino traffic, since this is board and card games rather than gambling
  • Rates above the 30% RevShare floor are set per partner, so ask your manager about the higher end
  • Focused on RU and CIS, Russian-speaking audiences, so it is not a Tier-1 play
  • A 3,000 RUB minimum, which suits a steady volume or RevShare run

How Do I Join LiveGames?

Joining runs through the registration form on the website. You give your contact and payout details, pick whether you want the percentage (RevShare) or the per-registration and per-install program, and add your traffic source and a wallet number. After you submit, a confirmation email walks you through the next steps and sets you up with the personal cabinet where you track stats and request payouts.

Because payouts are built for legal entities and individual entrepreneurs (IP), come ready to handle the bank-account side as a registered entity. A couple of practical notes for a new partner: RevShare starts at 30% and grows as you show volume, the registration CPA counts once a referred player plays three or more games, and the first cashout sits at 3,000 RUB. Keep your traffic clean and on-niche and you are set up to grow the rate over time.


Is LiveGames Legit and Worth It?

LiveGames is a real, long-running program with a track record back to 2008, run by the company that owns the games rather than a middleman. For RU and CIS webmasters with a board, card or intellectual-games audience, durak and nardy fans on sites, blogs and social groups, it is a solid niche monetization play: a lifetime revenue share, flexible per-registration and per-install payouts, a sub-affiliate line, and tracking you can verify yourself.

The best fit is a partner who keeps traffic clean and on-niche and is happy to run a steady, long-term play on a market they know. If that is you, and you have engaged Russian-speaking board and card-game traffic to point at it, LiveGames is well worth a run. A genuinely old, operator-owned platform with more than a hundred games, lifetime player lock and a predictable twice-a-month payout cycle is a dependable home for the right audience.

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